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Adjustable Wrench / CAD model processing

Existing CAD model optimized for real-time use. Reduced polycount from ~20.400 to 3.300 tris. Tweaked shading of the original mesh and baked to a 2k texture set. Baked tight edges using Blenders bevel shader. Textured in Substance Painter.

The original CAD model used as highpoly mesh (tweaked some) was made by Semere Maschalu:
https://grabcad.com/library/adjustable-wrench-54

Toolbag Render

Toolbag Render

Asset rendered in Unity

Asset rendered in Unity

Model on Sketchfab